Finished on August 19, 2005
After seeing the sketch my friend Eric Uijlen had made of a Policebot, I thought it would be
fun to model this guy. I really liked the style and feel of the drawing and I like to work
with concept art others have made. I decided I wanted to do a game-model, although there is no particular
game this model will be used in. Along the way, I had such fun that I added normal maps and
specular maps. The normal maps where done using a high-poly model and the Kaldera-plug-in for
normal-map generation. The pictures of the textured model on this website are all screenshots
from the viewports in 3D Studio MAX, so they were done in real-time using pixel shaders.
Finally, when all this was done, I also added a skeleton and rigged this guy. Using that, I made an
animation of the Policebot, trying to be expressive without adding other characters or items. The animation
can be found here
(in the movement-section).