Multifunctional steam engine
Finished in October 2004
Ambition come to life: I decided to build a steam engine of 4500 polygons for some future game,
including normal maps that required both a low-poly model and a high-poly model. However, that is
not all: the locomotive should be multifunctional. This means driving on rails, walking on water
and flying through the air.
The idea was cool, my time was not. The result is a finished, unwrapped
low-poly model with transformation animations between the different functionalities.
The high-poly model however is only half-finished, as are the normal maps. The diffuse texture was partly
made, but far from being finished. I did learn a whole lot from this project, though:
I now know how normal mapping works in practice and have actually made some details with normal maps,
as can be seen on the picture to the right.
Someday, I will finish this one...